Tutorial
Unity to Steam – Part 7 – Cost analysis
AWS costs are based on consumption. It could be a cost per GB, per request, per hours, … Let’s have a look
A game tutorial
AWS costs are based on consumption. It could be a cost per GB, per request, per hours, … Let’s have a look
Introduction Now let’s interconnect our Linux server with Unity Cloud Build. Lambda is the layer that will be opened to the world. Thanks to it, we will create a small web service that will get the information from Unity Cloud Build and start the Steam build process. First of all, Read more…
One step further to a full build and release process from Git to Steam. This time, let’s create a securized AWS environment and create the virtual machine.
4th stage of our Git to Steam journey. We will configure, securize and connect AWS services together to create the most performance and costless pipeline for the Git to Steam process.
Unity Cloud Build (or UCB) allows you build your Unity project on Unity servers. This second stage of or Git to Steam journey will leads us to set it up.
For the first stage of our Unity to Steam journey, we will begin with the end : Steam.
How much time do you spend each week testing your game ? How many time you try to build (maybe fail), package the whole thing with the Steamworks tool, wait for the upload then activate the branch on the Steamworks website ? Let’s find a way to save your time.
Play with the very last features of Silicon CIty before anyone else thanks to the beta branch on Steam!